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Old Mar 09, 2006, 08:55 PM // 20:55   #1
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Default It's nerf or nothin

Resmer? whats a resmer? Oh they went extinct on Thursday March 2, 2006.

5 second recharge on all ressurect spells?

Last edited by lustymuffins; Mar 09, 2006 at 09:57 PM // 21:57..
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Old Mar 09, 2006, 08:58 PM // 20:58   #2
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They nerf what is being over used and buff some that aren't being used much. Thats the way the process seems to go.
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Old Mar 09, 2006, 09:11 PM // 21:11   #3
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I never noticed them go extinct...
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Old Mar 09, 2006, 09:50 PM // 21:50   #4
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I still think they overkilled some items. And while I appreciate that PvP is equally as important as PvE, I find it frustrating that the abuse of skills in that aspect of the game have all but ruined some skills.

My most disappointing changes from the update:
Mantra of Resolve. Virtually impossible now to use as a splash skill. Was it maybe a little too generous in the amount of mana it took away with only 6 point in it? Probably, I won't deny that, but for it to go from losing 3 energy to losing 8 on each interrupt is a deal breaker.

Order of the Vampire:
The way they changed it just doesn't make sense. Other skills got cast times or energy costs changed to make them less abusable. But the change to OotV to not work with other necro enchants doesn't hold with the flavor of the spell at all. Depending on the concern of the skill, there were surely better ways to balance it without going in such a bizarre direction.

Offering of Blood:
Certainly still usable and requires the caster to be more careful but it was overly nerfed, imo, due to abuse from secondary professions. Just seems like they did too much or didn't balance it in the right way.
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Old Mar 10, 2006, 04:50 AM // 04:50   #5
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Quote:
Originally Posted by lustymuffins
Resmer? whats a resmer? Oh they went extinct on Thursday March 2, 2006.

5 second recharge on all ressurect spells?
Recharge had nothing to do with why they are not used as much. The casting time was lowered to 5. Now I don't need a mes with 16 fast cast to get a 4 sec cast res.

Would you have rather them limit the number of fiends and horrors (ultimatily killing a MM) or put a recharge on res to regulate the minions?

I'd take the res recharge any day then be limited on minions.
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Old Mar 10, 2006, 05:07 AM // 05:07   #6
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Quote:
Originally Posted by twicky_kid
I'd take the res recharge any day then be limited on minions.
yea cause that would ruin PvE MMs... and being a PvE mm is one of the funnest things EVER,are they gonna nerf fun.. i dont think so
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Old Mar 10, 2006, 05:31 AM // 05:31   #7
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Anet doesn't like to totally bomb builds, so this way MM still works but its not uber (I didn't like doing it much but it wasn't a bad build unless 1 person is retarded).
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